Some have sexual content, while others are more of a chaste romance.
I’m unclear as to the character’s consent on this particular mechanic, and that’s part of the reason why I’m so distressed by it.
At first, I thought the age of consent was perhaps vastly different between Japan and North America.
It has most of the elements found in today's games, such as being able to improve your personal statistics to help your chances with the girls and having a time limit system in place forcing you to carefully manage and plan each of your moves.
These themes are in a lot of today's games as well!
And the second, of course, is to find a girlfriend!
Each morning you decide Daisuke's schedule for the day from a number of choices, and these choices determine what stats he raises if he earns money, and how is romance goes with girls.
These games have found a lot of success on outlets like Steam, or in the mobile market.
From famous Japanese titles like Amnesia to Korea's incredibly popular Mystic Messenger, and free fan-made games like Re: Alistair - dating simulators are here to stay!
Dating simulators started in Japan, but have become an international game genre.
Not only have Japanese games been translated into English and other languages, but other countries have started making their own games as well.
But first, let's take a step back and look at where these games came from and just how widely varied and different they can be even though they come under the same genre title! Dating simulators are known as "romantic simulation games" in Japan.