After thinking long and hard about the narrative problem, I decided that the story works better in serial rather than in parallel.
So path 1 will be the only path, and path 2 will be rewritten to be tacked on to the end, and the incomplete path 3 will either end the story, or take it in a new direction.
While the last two games had over 1000 images each, this one has less than 200.
No sound or music and no animations, just an illustrated story.
I was writing a draft of the third ending — an ending that is supposed to conclude Rachel’s arc — and it was not working at all.
I was trying to squeeze too much detail into too short of a timeline.
People seem to be under the impression that this game was going to be all new.
It was always going to be a rehash of older material, and I don’t want to mislead anyone.
I came to this decision this week while trying to finish the game.
The whole project has been experimental, and I am not sure the experiment worked.
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Also, putting out another “game” is a lot of work, and there will likely be demands for different versions for different devices and different languages.